Wednesday, 29 November 2017

Seemings Part 06 - Wizened

Wizened

"Oh, I've got compassion running out of my nose, pal! I'm the Sultan of Sentiment! Dr. Hayward, I have travelled thousands of miles and apparently several centuries to this forgotten sinkhole in order to perform a series of tests.  Now, I do not ask you to understand these tests, I'm not a cruel man, I just ask that you get the hell outta my way, so that I can finish my work! Is that clear?!" - Albert Rosenfield, Twin Peaks

You can cry for the mechanical man, for the machine girl, for the person made by their own hands, but they won’t cry for themselves. The Wizened doesn’t know to, or care to. She’s found a way to cope and live, and it works for her. Wizened are crafters, makers, creators, endless invention embodied in a body or mind that is otherwise incomplete. She’s a jigsaw puzzle missing the edge pieces, and because of it, or related to that, the puzzle can go on forever, adding more pieces, moving pieces around, endlessly creating, always building, and never complete. The tinkerer is the toy with the Wizened, and the sculptor can be the sculpture.

The Wizened is happiest when she’s busy. When her hands and mind are idle, she can’t help but feel like she ought to be doing something. She keeps her wits about in a crisis and pulls miraculous solutions out of the most vexing problems. If she gives a little too much advice, its only because she’s been there and done that. She made the t-shirt, and she doesn’t like to see the same mistake made twice.

Once upon a time: Before the Durance, many Wizened already had their craft. She had a skill or talent that drove her and made her unique and different. She excelled in this particular field, and it made it stand out. Maybe because of this, or simply connected to this, she has always had a problem connecting with people. Among normal people with normal lives she felt different, outside, and maybe even a little broken. There was something everyone around her seemed to have, and she was missing. Maybe it bothered her, maybe she didn’t even know it exactly, but that missing something is what they used to lure or trick her into the Hedge.

In Faerie you worked your fingers to the bone, hunched over your workbench or running yourself ragged in the field’s day in day out. All that for a glimmer of hope – surely this time your Keeper would cleave to their word. They never did. As soon as the deed was done they laughed in your face. Or scolded you, beat and punished you faults where none existed. You drove yourself to distraction learning impossible crafts and following endless convoluted rules, but inevitably the bastard manipulated you into sabotaging yourself over and over…

The Escape: The Durance isn’t easy for anyone, but for the would-be Wizened the change is just too much. In the hands of her Keeper, there is no pattern, no safe routine to fall back to. Even if the Keeper brought the would-be Wizened to perform her art, the very nature of the unreality means that pattern, order, routine are impossible. This is a natural cruelty that makes all other concerns seem secondary for the would-be Wizened who may have a strong need for comfortable repetition. The reality of the place itself breaks down the would-be Wizened, literally, they fall apart a piece at a time, unable to handle the chaos. Fingers snap off, limbs wither and drop away, her heart shrivels and a wind carries it off like ash pushed away by bellows. She leaves that part behind. But for the would-be Wizened, she has something outside of herself.

 As terrible as the chaos and the conditions are, something inside can’t be taken away. She knows how to do a thing, she is good at it, and it drives her. Even as she found herself in pieces, the tool of her trade is a comfort, the symbols of her skill fills the gaps. And so, with what’s left of her hands, her arms, her mouths, she sows herself back together. She binds the tools into her body. She joins with her art, rebuilding herself from the ground up. With this new body, the choice to devote herself to the thing that brings safety, comfort, and praise. She abandons the human parts that failed her, and with that choice, she escapes.

Now: You’re Wizened because you have a way about you that reminds the others of a withered old seamstress: nose to the grindstone, with a jaded air and a half-empty glass. But for all your talk, you still mix ethereal colours into your palette and build wonders that dazzle even your fellow Lost. Though you’ve tried to bury that spark of mad inspiration, fearing eternal disappointment, it pulses in your heart and betrays your hard boiled manner in the marvellous things you make. Your canny - and uncanny - mind works overtime blurring the thin line between genius and perfection, and more often than not the considerable talent that you have devoted yourself to can also consume you. Your friends admire your creations and put them to good use, but they know you’re not just making gadgets. You’re building a better world.

Nicknames: Domovye (singular: Domovoi), Hatters, the Shrewd
Regalia: Jewels

Blessing:
Gain an additional dot in a Finesse Attribute at character creation.

Your character can take a Build Equipment action to transform one kind of material into another, as long as she has the appropriate tool to work with what she has. For instance, she could spin straw into gold with a spinning wheel, or forge steel into diamond with an anvil and hammer. This counts as a five-dice bonus for purposes of determining the required successes. This ability costs a point of Glamour per action if she’s jury rigging, but in this case she can improvise her tools as well; she might spin straw into gold by running it around a ceiling fan, or forge steel into diamond by running it over with a car.

Curse:
In addition to your character’s other breaking points, she risks Clarity damage with a dice pool equal to half her Wyrd (rounded up) whenever an unpleasant surprise takes her off guard.

Tales
He hides behind his online handle and never lets anyone see his face. With careful research, blatant hacking, and a little social-media stalking, he tracks down fetches and documents their every move. He drops anonymous tips to Changelings seeking their false selves and plays cryptic benefactor with the unknowing scarecrows, sending them on a wild goose chases to manoeuvre them into their Changeling doubles’ paths. His paranoia drives him to collect dirt on everyone else, too, to keep them from tracking him down in kind and exposing his operation to the world.

If only he could do it himself! His vision is clear, his tools are perfect, it’s the models that keep failing! Why can’t they hold still longer? Why can’t they smile just the right way?! He’s considering alternative paths to the perfect tableau…


She can’t hear your words, and while she can read lips when she’s paying attention, she’s almost never paying attention. The music is in her head, and she doesn’t need hearing to confirm if it’s correct. She just knows. All other concerns are secondary.

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