Monday, 27 November 2017

Seemings Part 03 - Elementals

Elementals

"You know what they call me in the ancient legends of the Dalek homweorld? The Oncoming Storm. You might have removed all your emotions, but I reckon right deep down in your DNA there's one little spark left. And that's fear. Doesn't it just burn when you face me?" - The Doctor, The Parting of the Ways

Elementals appear to have skin just like the rest of us, but that’s just a sack, a shape to hold in the storm. He’s transcendent and yet more single-minded. He understands function better than form, and purpose better than reason. It’s difficult to consider the consequences of his actions beyond the immediate, and he doesn’t care to. Other Lost may call them incorrigible; an Elemental listens to their gut intuition because to do otherwise is to deny who they are:

 The Elemental is the deluge, the forest fire, the one who leaves nothing in it his wake. Sometimes, instead of being overt destruction, the Elemental is a sort of existential “place” where other people go missing. Spending too long in the arms of an Elemental means dying of exposure.

Once upon a time: In mundane life, she had no peripheral vision, had no environmental awareness, either literally or about her cultural and social climate. In many cases, she never saw it coming. This is not to say that the Elementals were innocent and wide-eyed, virtuous and guileless. In fact, most Elementals believed they were the single most interesting person they knew. Usually, he’s a big fish in a small pond, and because of his blindness, he has no idea how truly small that pond is. Until, one day, he met someone considerably more interesting, someone amazing, who made him begin to realize how small his pond was and how much he’d missed. So, he tried to make himself more interesting, more unique, the bigger fish, and somehow, this all pushed or pulled him through the Hedge.

The Escape: Maybe she stayed on course, attempting to be the most special, the most important, the most unique of all the captives at the Keeper’s hand. Maybe she determined to burn the brightest, even in hell. Or maybe she went dim, fading, beginning to become nothing since she could never hope to matter anymore. And yet, at some point, brutal winds toughened her skin, or else the pain of hot steel dimmed and she felt only the sensation, not the agony. She saw, for the first time, the elements around her, and realized how big and wild nature itself was, the biggest most important thing. In that moment, she decided to release her ego, her sense of frail-self vanished in an instant, and her heart fell out. It hit the ground, and shattered to a thousand useless pieces. She filled that hole, her heart, herself, with the raw possibility of the elements, embodying fire, electricity, ice, rage, light, any overwhelming, principle force. And in making that choice, she used the element itself to escaping, becoming its child in the real world, free of the Hedge.

Now: You are the fire that shall set the world ablaze, the great deluge that shall separate the wheat from the chaff. You take every opportunity to unleash everything you have, because that’s when you feel the most like you. You are power: pure and raw and simple. And you wield it as your heart demands with abandon because nature acts as it will. However, the freedom to be without self often means forgetting that others still cling to superficial notions like “me,” and “now”. And not everyone is a raw force like you are. Even to your friends you are danger, but when times calls for unrelenting persistence and maybe a lightning strike to black out a street, you’re the one to call.

Nicknames: Sprites, Torrents, the Unbound

Regalia: Swords

Blessing:
Gain an additional dot of one Resistance attribute at character creation.

As long as your character touches or is surrounded by his element, he may use it to take mundane actions at a distance of up to three meters away; these actions use his usual traits. This includes unarmed attacks but not attacks with weapons. This ability costs a point of Glamour per action if he has fewer than half his maximum willpower points remaining.

Curse:
In addition to your character’s other breaking points, he risks clarity damage with a dice pool equal to half his Wyrd (rounded up) whenever someone browbeats, coerces or forces him to act against his will.

Tales

He’s a party monster, he came crashing into the party like a bolt, and the air’s just electric anytime he’s there, rolling. The parties get more intense, more excited, more extreme with every new party, and at this trajectory; it’s only a matter of time before someone dies.

She spent her life holding it in, hiding what she knew herself to be, to protect her friends and family. Things are different now. She’ll burn them all with the bitter cold inside of her. She’ll create her own world of ice and snow where she’s completely free, and who cares who freezes to death in the process.


Her flower shop is the neighbourhood’s pride and joy, and her garden grows fresher produce than any farmers market. The local Kids dare each other to sneak into her private greenhouse at night, but none has ever stolen a glance at her secret crop. Every October, she takes a long trip to meet with unknown associates, and tells no one where she goes. But the kids say that right before she leaves, they swear they hear tiny voices in the greenhouse pleading for help. They don’t sound human…

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