Saturday, 11 November 2017

Polished Baubles and Trappings of Power: Courts Overview.


With our second blog post we provide an overview of the courts in our Changeling chronicle. We have chosen to create custom courts as opposed to using the familiar seasonal courts because we did not want a set destination for how Lost society should develop (i.e. the Seasonal courts will always form a seasonal rotation, the directional courts will always carve out courtly territories).
We are currently finalising mechanics for each courts mantle and will include them in more detailed write-ups of the courts at a later date.

ST Note: to reconcile the ‘just off the bus’ nature of the new Lost chronicle: The Four Elemental courts are something connected with the wider story of humanity and for a new character will denote their motivation for escaping Arcadia. This means a whole background ark of “What you were stolen for? How did you escape? And what brought you back?” can easily be answered by Kith, Seeming and Court.

The Fire Court- The Court of Pride, The Path of Flame

As you fled the eldritch horror and heady beauty of arcadia you followed a bitter yet soothing siren song: YOU were the first in your family to ever go to university, YOU managed to qualify for the national championships, YOU were president of the school debating society, YOU were the guy all the girls fell for at school, You were the woman everyone sought advice from, YOU weren’t nobody: YOU WERE SOMEBODY…

Arrogant, assertive, daring, dramatic, Jacobin, judgemental, visionary, violent… There are many ways to describe the walkers on the Path of Flame and all of them are dynamic like the court itself. The Members of the Fire Court burn with the Promethean flame: the divine spark of ingenuity and the determination to force the world around them to work on their terms. When a Lost soul who would become a member of the Fire court hears the call of their memories they do not consider escaping: they know they must…it’s just a matter of how. As such the culture shock of returning can be quite sharp, their hopes and dreams lie in tatters and the world has all but forgotten about them…just another woulda, coulda, shoulda… It is therefore understandable why the Lost of the Fire court are quick to ire and resistant to compromise. Despite their losses they will not forget that they are better than this and will push themselves and others to even greater heights. But fire is not just a source of warmth and power; it is inherently destructive in its nature. For the loftier a Fire Courtiers ambition and the closer it falls within their grasp, the further and harder the weight of reality can crash down upon them.

Promethean Flames:
To the uninitiated, the philosophy of the Path of Flame can be considered dangerous to the stability and liberty of Lost society, after all pride is generally considered to be a negative and reductive trait in human society. A Fire courtier however, would simply retort that it is better to be open and upfront about your failings because acknowledging a problem is the first step towards rectifying it. To the Fire courtier, pride is not an aloof sense of complacency but an active expression of the individual’s agency and a drive to reach ever greater heights.
A slave accepts their situation and bends to circumstance whereas the Fire courtier bends the world towards their agenda: it is always better to die on your feet than live on your knees.

Character Concepts:
Polemicist, Lay preacher, ‘Visionary’, Hooligan, Vigilante, Grifter, Hacktivist, Amateur league Athlete, Hedge Knight, Ghost Hunter, ‘Man with Van’, ‘Expert’, Martyr, ‘Judge Jury & Executioner’.

The Earth Court- The Court of Envy, The Alabaster Road

To be Lost is not simply a matter of not knowing where you are, the voice told you, but to know that the things you hold dear have been taken from you. YOUR wealth, YOUR status, YOUR looks, YOUR thoughts, YOUR hopes, YOUR dreams. To be Lost is to be a slave, to be owned, to be possessed there is no agency, no justice…but to reverse such a wretched fate…it simply starts by taking back what is rightfully YOURS…

Calculating, controlling, cunning, capricious, holistic, hoarding, sage, selfish… It is often said of the walkers of the Alabaster Road that they know the price of everything and the value of nothing…but nothing could be further from the truth. To escape the realms of Arcadia the members of the Earth court realised a fundamental truth: The burden of emancipation is yours to carry alone, you carry your weight or you carry your chains. Following their memories of what they have lost and what they will regain, those who would become members of the Earth Court seethe over the many injustices that have been committed against them and plan how to right those wrongs. This can make the return all the more bitter when the Earth Courtier confronts their Fetch, a shallow and lacking doppelganger left in stewardship of their legacy. Despite the wracking torment of seeing  a pretender squander all the Earth Courtier strove to build before their capture, many play the long game; accounting for every detail and every omission the fetch has made so as best to slip back into their old lives. For Earth is cold and resilient, a level head and ruthless calculation will see those who stand in their way break long before they do. Once an enemy has been vanquished and their ‘assets’ have been consolidated under the Earth courtier’s control they will look for the next perceived wrong to be rectified. For the sad truth is that once an Earth Courtier finally gets back all they have lost, they soon realise that it was never enough…

The Land Knows. The Land Remembers:
Though brute force and social assassination are the probable outcomes of a walker of the Alabaster Road’s latest acquisition, many know that the surest road to power is knowledge. As such even the most meat headed of the Earth court have a working knowledge of something: whether it be esoteric lore, local history or simply a little black book for blackmail. Many within the Earth court carve an existence amongst Lost society as Consiglieres, Mandarins and middlemen; exploiting their knowledge and dubious connections to enact and facilitate the Freeholds will. Though an Earth courtier’s council may at times be highly charged or partisan it always contains sage analysis and insightful expertise. While many welcome the wisdom and teachings the Earth courtier can provide, the cynical state the Alabaster Road does not act out of something so simple as altruism. Favour, popularity and respect are all forms of currency the Earth Courtier can exploit in their ever increasing flow of wealth. As with its material counterpart, the influence of such ‘wealth’ can be corrupting of even the most ethical members of Alabaster Road, as many who enter a bargain with an Earth courtier soon learn the hard way if they choose or are forced to renege .

Character Concepts:
Street Corner Dealer, Burglar, ‘Spiv’, Token Appraiser, Parish Councillor, Protection Racketeer, Collector, ‘Jobsworth’, Local Historian, Pawn Broker, Scholar of the Dark Arts, Opinion Leader, ‘Black Hat’, ‘Hands on’ Loan Shark.

The Water Court- The Court of Dread, The Drowned Procession

With every step you took towards freedom the voice inside your head whispered: All the barbs in your soul, all the pain in your joints…You are nothing to them. You were not the first, and you will not be the last…you were not chosen, nor are you special. You are dust and to dust you will return…but they found you. How easily they could find YOUR sibling, YOUR lover, YOUR friends, YOUR colleagues…one day they will come back…and you will be waiting for them…

Inquisitorial, indomitable, melancholic, meticulous, paranoid, paternal, temperate, terrifying…many a heart and a tongue stills when a follower of the Drowned Procession enters the room, for they are held equally with fear and awe. Lead back not by recollections of their triumph and humanity but a deep seated unease that everything that has tortured and tormented them can just as easily be handed down to those they cared about before their enslavement. It is with grim determination and a poisoned love that drives them to walk the roads less travelled and face the unimaginable horrors of the world of darkness, using their mastery of dread and careful planning to ward off mortals to the dangers hidden in plain sight. It is for this reason, many amongst the Water Court, intentionally or not, cultivate a mystique from which many an urban legend springs forth: The Hook, Bloody Mary, Spring Heeled-Jack and Slenderman were most likely all inspired by members of the Drowned Procession. But as the enemies of the Lost and the Servants of the Gentry are forced back night after night, the Water Courtier looks down upon the blood on their hands and the weight on their soul… little by little they realise that the most dangerous threat to those they care about is themselves…

The Briny Abyss:
It is an easy mistake to believe that Water is the court of fear…but fear creates adrenalin. Fear is primal and engages the fight or flight reflex…and it is astounding to see how much fight is borne of ignorance. No. The Drowned Procession are not the court of fear but the court of dread. For dread does not play to flutters of the heart but operates on the cold superstitious logic of the mind. The Water court may not be able to choose the nature of their opponents but they can choose the terms of engagement. Ruthless strategists bordering on the psychotic, Water courtiers may spend countless hours brooding on a problem, second guessing both themselves and their opponents, before deciding on a course of action but when it comes to the execution it is rarely anything but flawless. When it comes to engagement the Water Courtier will already have carefully laid the ground work and tightened their trap to cause maximum destruction, and in many cases merely the threat of the courts intervention can halt an enemy in their tracks…after all the anticipation of a monster hiding just out of sight can be more potent that an actual encounter with the monster.

Character Concepts:
Conspiracy Theorist, Gang Enforcer, ‘Kooky’ Elder, Night Doctor, Jaded Detective, Briar Ranger, ‘Family Man’, Curator of Forbidden Lore, Survivalist,  Legate of the Dead, Urban Legend, ‘Creepy’ Groundskeeper, Bailiff, Folklorist.

The Air Court: The Court of Desire and Regret, The Zephyrus Trail

It never felt real… the voice in your ear telling YOU the darkest secrets of your soul, The exam YOU winged because you didn’t think it mattered, the boy at school who YOU could never find the courage to speak to but were haunted by every teenage night, The job opportunity YOU turned down even though it had been what you always wanted, The dreams YOU held…but were too scared of failure to follow through…at first they felt bitter and mocking because all you had known was the dizzying vibrant bleakness of Arcadia. And then they felt cruel and barbarous because the voice told you stories of why you were weak when you were at the depth of your helplessness. And then they felt alluring and dreamy because even THEY couldn’t take your regrets from you…and then the flash of headlights the screaming obscenities of the swerving motorist and the sweet refreshing touch of the breeze…it never felt real…but does that even matter…

You’ve defiantly seen them; you probably even know some of them. The Guy who turns up at the bar at opening time and is somehow still drinking at last orders, The Girl who’s out clubbing every Friday night and is always hauled off in the back of a police van for getting into fights. The middle aged pariah who dresses as if they were still twenty years younger and is up for ‘anything’…all broken individuals both wearing and masking their pain, but the school of hard knocks has toughened them and what can be seen as either ‘reckless abandon’ or ‘dereliction of the self’ is often a true grit that allows one to survive the mind bending beauty and horrors of Arcadia. The followers of the Zephyrus Trail claim to be the court of Desire, wild hedonists  and capricious addicts who bring with them a little of the beauty and madness of Arcadia wherever they go. But the hardest lies for a trickster to swallow are the ones they tell themselves, for deep down in their hearts each member of the Air Court knows they walk the path of regret. For all their grand illusions, when reality starts to bite many within the court feel the weight of the void in their souls heavier than others as they come to realise the cheap fixes of desire cannot numb them forever…

NO regrets,  NO fears, NO anxieties:
Regret is a powerful emotion and for the Lost regret can easily be seen as survivor’s guilt. The members of the Zephyrus Trail are survivors, the memories that brought them back were rarely positive and even those that are sting with bittersweetness. But despite this, the Air Court find their regrets oddly empowering for regrets are born of compromise, appeasement and ultimately the surrendering of one’s agency. The Air court have made a personal vow never again to be held down by their regrets; living in the moment and making sure that every action and choice they make is first and foremost for their fulfilment. As such, the Air Courts seemingly headlong drive towards self-destruction lends them an inner strength and almost unshakable determination once they have set their hearts on something. Seen as skittish, self-obsessed and flaky by the other courts, nether the less when the chips are down and the Freeholds survival rests on a knife edge. You will always find the members of the Air court front and centre, holding the line.

Character Concepts:
‘Glutton for Punishment’, Addict, ‘Chancer’, Hedge Fruit Gourmet, ‘Tortured Artist’, Temptress, ‘Adrenaline Junkie’, Patsy, ‘Fight Club’ Initiate, Party Drug Dealer, ‘Lovable’ Rogue, Hedge Beast Trainer, Gossip, Knave.

The Courtless

For the Lost, following one of the four elemental philosophies is more than a mere political affiliation. It is an article of faith. Faith in their own humanity, conviction in their agency and the power they now possess to defy their former Keepers. The Mantle is therefore not some mystical membership card or gaudy bauble but a symbol of the bearer’s broken chains. How curious then are those whom are euphemistically referred to as the Courtless.

The Courtless are at best distrusted and at worse openly and actively despised. There is always a lingering fear that the Gentry send servants back to the real world to bring back their wayward slaves. Whereas the mantle reflects the struggle and ultimate triumph to escape and the emotional weight behind such a struggle, it could always be possible that a Lost who ‘escaped’ without a mantle was simply placed there by their Keeper as an unwitting pawn in their grand schemes. A Courtless who doesn’t make friends fast and learns to toe the line will quickly end up dead at the hands of the Freehold’s most zealous defenders, rightly or wrongly accused of subversion and loyalism. 

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