Ogre
"I don't know who you are. I don't know what you want. If you are looking for ransom I can tell you I don't have money. But what I do have is a very particular set of skills, skills I have acquired over a very long career. Skills that make me a nightmare to people like you. If you let my daughter go now, that'll be the end of it. I will not look for you, I will not pursue you. But if you don't, I will look for you, I will find you, and I will kill you." - Bryan Mills, Taken
If the Ogre
is a brute, a thug, a monster, it is because it is necessary for him to be. Of
all the Changelings broken by their Keepers, none have such potential for
tragedy. For them, the need for violence, for control, for consumption is a
means of survival. For the Ogre, all becomes survival of the fittest. The Ogre
knows what a fine line separates the hero from the monster, and how hard it is
to walk it. Sick of having to say they’re sorry, they’re careful not to do
anything they’ll feel obliged to apologise for. When they smash and maim, it’s
because someone deserved it. Others may dismiss them as brutish and slow, but
the Ogres keep it simple because to do otherwise is to drown in remorse.
Once upon a time: Ogres were bullied. Most often, this
bullying was real, brutal, and constant. Bullying that’s better to call abuse.
Rarely, but not impossibly, Ogres come from people who perceived bullying where
it wasn’t really happening, and so the abuse that drove them was mostly from
their own persecution complex. Mostly, though, Ogres were first people who were
pushed and pushed and hurt and hurt until they had no choice but to lash out,
to respond with violence or brutality, and that moment, when they snapped, they
fled, flung, or were grabbed into the Hedge. The power to snap, the thing that
pushed them over could come from within, but often, comes from the Keeper and
his servants, to draw the Changeling in.
In Faerie, you
were no knight in shining armour, no dutiful soldier marching under a banner.
Such things; beings of love, honour and fellowship could never have been forged
from such a pitiful creature as you. No, you were a brutal destroyer – a thug
without mercy. You endured by dishing out more pain than you received, and you
fed the terror you inspired. Even when you killed others to release them from
this hell, or let them do the same to you, you all returned to life again the
next day to start again.
The Escape: An Ogre-to-be spends her Durance
waiting. He knows all about abuse before the Hedge, and although it’s fantastic
and horrific, it’s just more of the same. He went in to the Hedge raw,
skinless, vulnerable, but there’s no way he’ll stay that way. The Ogre-to-be
bides his time, building up his strength and his shields, sculpting muscle and
a new skin out of the violence and chaos around him. He doesn’t just make
armour: He becomes armour. Eventually, when things get hard, when the pain
isn’t just physical, he makes a choice. He sheds his very flesh, replaces it
with rock or clay and becomes, he thinks, invulnerable. Liberated from the part
of him that can still hurt, he makes a break for it. He watched, enduring,
planning his escape. He destroys everything in his wake, moving with such
unstoppable brutality.
Now: It’s an easy mistake to assume that
all you’re just a combat focused meat-machine built to hit and be hit. Violence
and inflicting violence has nothing to with fighting and combat. Sometimes, on
the surface, you even eschew fighting, leaning on pacifism and that kind of
morality. But the anger builds, regardless of intent, and so you manipulate and
abuse violently, to protect others with brutal social rhetoric as much as your
iron fist. Bullies happen in academia, the sciences, and anywhere there are people.
You can’t erase what you did in Faerie, but you can make up for it. You’re the
one they can count on to do the right thing, even when it happens to be the
hardest thing.
Nicknames: Bruisers,
Gargoyles, The Terrible
Regalia: Shields
Blessing:
Gain an additional dot of one Power attribute at character
creation.
Whenever your character deals any damage to another, you may
impose the Beaten Down Tilt, which lasts for three turns. This ability costs a Glamour
if the Ogre makes the attack on his own behalf and not someone else’s.
Curse:
In addition to your character’s other breaking points, he
risks Clarity damage with a dice pool equal to half his Wyrd (rounded up)
whenever someone he doesn’t consider an enemy flees or cowers from him.
Tales
He wonders how different his life now is from
before. At least now he’s salaried, that’s something. The Earth Queen insists
she’s doing what she must for the greater good, but as far as he can see it
she’s no different from any crime lord. The people he intimidates into paying
her titles and fealty probably believe he’d really eat them alive if they
didn’t comply. Who knows? If she ordered it, maybe he would…
No one ever hit her, or called her
names, they just left her to herself, and a child without love and support is a
child abused. She turned her anger inward, hate and violence saved for herself.
When she hurt herself bad enough to go to a hospital, she went to the Hedge
instead. She’s whole now, and understands better what was done to her, and when
she broke out, it was to get revenge.
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