Experience Costs
Trait
|
Cost per dot
|
Experience Type
|
Attribute
|
4
|
Mundane
|
Skill
|
2
|
Mundane
|
Skill Specialty
|
1
|
Mundane
|
Mundane Merit*
|
1
|
Mundane
|
Supernatural Merit*
|
1
|
Mundane/Wyrd
|
Fae-Touched Only Merit
|
1
|
Mundane/Wyrd
|
Common Arcadian/Court Contracts
|
3
|
Mundane/Wyrd
|
Royal Arcadian/Court Contracts
|
4
|
Mundane/Wyrd
|
Favoured Regalia (Common) Contracts
|
2
|
Mundane/Wyrd
|
Favoured Regalia (Royal) Contracts
|
3
|
Mundane/Wyrd
|
Goblin Contract
|
2
|
Mundane/Wyrd
|
Out of Seeming Contract Benefit**
|
1
|
Wyrd
|
Wyrd
|
5
|
Mundane/Wyrd***
|
Lost Willpower dot
|
1
|
Mundane
|
* The Motley
tag does not change a Mundane merit
into a Supernatural merit.
**Fae-Touched
always treat Contract Benefits as out of seeming.
***You must
spend at least a number of Wyrd Experiences equal to the new dot or five,
whichever is lower.
Time definitions:
Session: a Game
Chapter: a Game or a Downtime
Story: a Game and a Downtime cycle
Chronicle: the entire length of the Changeling Game
will be running.
Experience
A player earns Beats for his character in many ways (listed
below). When your character has gained five Beats, they convert to one
Experience, which you can use to develop your character's abilities.
Beats
You gain Beats when your character fulfills one of the
criteria below:
Mundane Beats:
• If your character fulfils an Aspiration, take a Beat. At
the end of the game session, replace the Aspiration.
• Each Condition has criteria for resolution. Once per scene,
when resolving a Condition, take a Beat.
• Some Conditions provide Beats for actions other than
resolution.
• Any time you fail a roll, you may opt to make it a dramatic
failure and take a Beat.
• If your character surrenders in a fight, take a Beat.
• If your character takes damage in one of her rightmost
Health boxes, take a Beat.
• If your Character rolls an exceptional success on a
Breaking Point, take a beat.
• Any time your character takes damage to her Clarity, take a
Beat (this can be a Mundane or a Wyrd Beat).
Wyrd Beats:
• If your Character allows for their words to be sealed on a
significant endeavour, take a beat.
• If your character suffers a significant setback or inconvenience living
up to a Personal Oath (once per Chapter)
• Once per Story, if your character devotes significant time
and energy to fulfilling a bargain, take a beat.
• If your character involuntarily unleashes Bedlam, take a
Beat.
• Reaping a Mortal for Glamour.
• Successfully exiting the Hedge following a Hedge expedition
(The ST will indicate if the linear had significant peril to justify a Wyrd
Beat claim, once per chapter).
• Turning a Failure to a Dramatic Failure on a Breaking point
check (Once per Chapter).
• Resolving a Fae based Condition such as Oathbreaker or Goblin Queen.
• Once per Story, if your Character is able to reclaim an
Icon, gain a beat.
• Any time your character takes damage to her Clarity, take a
Beat (this can be a Mundane or a Wyrd Beat).
• Dramatic Failure on a Contract activation.
• Exceptional success on a Contract activation.
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