Monday, 1 January 2018

The Hero's Journey - Beats, Experiences & Character Progression


Experience Costs

Trait
Cost per dot
Experience Type
Attribute
4
Mundane
Skill
2
Mundane
Skill Specialty
1
Mundane
Mundane Merit*
1
Mundane
Supernatural Merit*
1
Mundane/Wyrd
Fae-Touched Only Merit
1
Mundane/Wyrd
Common Arcadian/Court Contracts
3
Mundane/Wyrd
Royal Arcadian/Court Contracts
4
Mundane/Wyrd
Favoured Regalia (Common) Contracts
2
Mundane/Wyrd
Favoured Regalia (Royal) Contracts
3
Mundane/Wyrd
Goblin Contract
2
Mundane/Wyrd
Out of Seeming Contract Benefit**
1
Wyrd
Wyrd
5
Mundane/Wyrd***
Lost Willpower dot
1
Mundane

* The Motley tag does not change a Mundane merit into a Supernatural merit.
**Fae-Touched always treat Contract Benefits as out of seeming.
***You must spend at least a number of Wyrd Experiences equal to the new dot or five, whichever is lower.

Time definitions:
Session: a Game
Chapter: a Game or a Downtime
Story: a Game and a Downtime cycle
Chronicle: the entire length of the Changeling Game will be running.

Experience
A player earns Beats for his character in many ways (listed below). When your character has gained five Beats, they convert to one Experience, which you can use to develop your character's abilities.

Beats
You gain Beats when your character fulfills one of the criteria below:

Mundane Beats:
• If your character fulfils an Aspiration, take a Beat. At the end of the game session, replace the Aspiration.
• Each Condition has criteria for resolution. Once per scene, when resolving a Condition, take a Beat.
• Some Conditions provide Beats for actions other than resolution.
• Any time you fail a roll, you may opt to make it a dramatic failure and take a Beat.
• If your character surrenders in a fight, take a Beat.
• If your character takes damage in one of her rightmost Health boxes, take a Beat.
• If your Character rolls an exceptional success on a Breaking Point, take a beat.
• Any time your character takes damage to her Clarity, take a Beat (this can be a Mundane or a Wyrd Beat).

Wyrd Beats:
• If your Character allows for their words to be sealed on a significant endeavour, take a beat.
• If your character suffers a significant setback or inconvenience living up to a Personal Oath (once per Chapter)
• Once per Story, if your character devotes significant time and energy to fulfilling a bargain, take a beat.
• If your character involuntarily unleashes Bedlam, take a Beat.
• Reaping a Mortal for Glamour.
• Successfully exiting the Hedge following a Hedge expedition (The ST will indicate if the linear had significant peril to justify a Wyrd Beat claim, once per chapter).
• Turning a Failure to a Dramatic Failure on a Breaking point check (Once per Chapter).
• Resolving a Fae based Condition such as Oathbreaker or Goblin Queen.
• Once per Story, if your Character is able to reclaim an Icon, gain a beat.
• Any time your character takes damage to her Clarity, take a Beat (this can be a Mundane or a Wyrd Beat).
• Dramatic Failure on a Contract activation.
• Exceptional success on a Contract activation.

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