The Duality of Changelings
So pretty
much everyone I have already spoken to about what they are intending to play in
the new chronicle has only mentioned their 'Fae' persona with no reference to
their 'Human' life (which to be honest is fair as no one ever got enthused
about playing a guy struggling to hold down a menial nine-to-five
job...especially when you can play a dragon). However one of the core themes of
Changeling is navigating the thin tightrope of this duality, even the most
dogmatic Fire courtier's actions are informed by the person they perceived they
were. What we want is for players to think about the mundane challenges their
characters face and the dissonance between their lives before and after
Arcadia.
Motive Vs. Circumstance
I'm going to
be honest here, as an ST tool we don't like player backstories. The backstories
have all been really enjoyable reads and
have provide insightful, but when you have to periodically go over them looking
for plot worthy details it can be time consuming and sometimes, in the context
of the plot you want to run, unproductive. What I really want is the answers to
three questions: 'what can we bait your character with?', 'what can we do to
harm your character?' and 'where does your character want to go?'
Therefore,
by asking for a background in the form of this Character questionnaire we have
a quick reference for various circumstances that might come up in play. From a
player perspective, this also puts the emphasis on a characters reasons for
doing something rather than simply reporting stuff that has happened; we have
tried to make the questions as open ended as possible so players can put their
own spin and emphasis on them. After all, how you define a question can be as
insightful as the content of the answer.
An Anthology of Memories
Most
Folkloric characters don't have an established chronology of action and
consequence, instead there are usually multiple episodic tales attributed to
them. In my own experiences playing with an established and ordered background
makes it less likely it will come into play for fear of going 'too far down the
rabbit hole': everyone usually has that one skeleton in the closet from their
backstory that they simultaneously want to come up in game but don't want other
characters to use against them. This makes players less likely to openly draw
on their characters experiences because this can lead to unwanted scrutiny. By
breaking up a backstory into a series of questions you can make each answer a
self-contained story which is easier to offer up on the altar of good roleplay.
About the questionnaire
We have
prepared 5 categories for the questionnaire with between 5 and 8 questions in
each.
The first 5
questions in each category make up the main body of questions we would ask you
to complete at minimum. It makes our tailoring plot much easier.
Beyond the
first 5 questions are Bonus questions in each category that we would be greatly
appreciate you completing and will help
us get a more rounded overview of your character and the world around you, but
these bonus questions are not necessarily needed, so if they do not apply or
appeal to you feel free to skip them.
We have
indicated the questions we feel most important for extra detail by phrasing
them as “tell us about...” questions.
Please take a little time to write a paragraph or two for these
questions if you can.
Thank you
for taking the time to complete this questionnaire and making it easier to run
a cool and personalised game.
Once Upon a Time
1. Tell us about your character.
2. Who was most important to you?
3. If you could go back, what would
you change?
4. What is the worst thing you have
done?
5. What is the worst thing you could
imagine yourself doing?
Bonus
question...
6. What was the biggest promise you
made before you were taken?
Off to Never-never-land…
1. Who is your Keeper? What is their
title? How did they treat you?
2. Tell us about how you were taken by
your keeper
3. Tell us about your Durance
4. What did you have to promise your
Keeper to avoid punishment?
5. What kept you there for so long?
The Return
1. What was strong enough to bring you
back?
2. How did you escape?
3. Did you settle any scores along the
way?
4. Did anyone else come with you?
5. Did you have to leave anyone else
behind?
Bonus
questions
6. Do you miss the songs of distant
Arcadia?
7. At one point you had to just roll
the dice and pray, what was worth sacrificing to stay at the table?
Happily Ever After?
1. Tell us about who you love (if they
are your touchstone please indicate that here)
2. Tell us about who you hate (if they
are your touchstone please indicate that here)
3. Tell us about your touchstone if it
is not who you love or hate
4. What do you intend to (re)claim?
5. Tell us about your fetch
Bonus
questions
6. Now, what is the worst thing you
have done?
7. And what’s the worst thing you can
imagine doing now?
8. Who doesn't know, but suspects you
are not exactly 'human'?
A Motley Crew
1. Tell us how your motley formed
2. Tell us why you trust them
3. Upon what Oath did you bind your
fates together?
4. What was the pledge sworn on?
5. Tell us about your motley mates
Bonus
questions
6. What do you do for your Motley?
7. What does your Motley do for you?
8. If you were forced to choose, who
in your Motley would you save at the expense of everyone else?
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