Character
Concept:
Concept: “I escaped
unspeakable horrors at the hand of an Eldritch being; to help me cope with what
happened I choose to be a…”
Keeper: The
Eldritch being that kept you prisoner in Faerie (see Keeper List)
Trigger: chose a stimulus that reminds your
character of their durance, roll for a braking point when confronted by your
trigger.
Kith: the purpose
you were taken and enslaved for.
Antiquarian, Artist, Blightbent, Brewer, Brightone,
Broadback, Chatelaine, Dancer, Draconic, Earthbones, Fireheart, Gargantuan,
Grey, Gristlegrinder, Helldiver, Hunterheart, Jeweleyes, Leechfinger,
Mirrorskin, Moonborn, Nightsinger, Notary, Playmate, Razorhand, Render,
Shadowsoul, Skitterskulk, Smith, Snowskin, Soldier, Tunnelgrub, Weisse Frau,
Waterborn, Windwing, Witchtooth
Seeming: The part of
your transformation you embraced and used to escape.
Beasts: Embrace your primal Instincts,
True freedom is wild and society a cage – Steed
Regalia
Darkling: Embrace the Darkness, let it hide
you from the monster you know you are – Mirrors
Regalia
Elemental: Care not for a fragile mortal
self, embrace the raw power of nature – Sword
Regalia
Fairest: People crave leadership and
decision, Embrace the faith they bestow in you – Crown Regalia
Ogre: You are a monster, Embrace this
fact and it will shield all that you hold dear – Shield Regalia
Wizened: Embrace the mad genius, the
creative vision; it is the mastery of your craft – Jewel Regalia
Court: The
Philosophy you hold onto inspired by the memories that led you back. (first dot in Mantle is free)
Air: Court of ‘Desire & Regret’ – never again be beholden to regret, never
compromise your desires for the sake of others.
Earth: The Court of Envy – Power is the only truth, never pass up the
opportunity to increase your grasp of it.
Fire: The Court of Pride – Always lead by example, never back down from
a challenge.
Water: The Court of Dread – Tread the darkest paths, make the choice no
other can.
Anchors:
Needle: the core identity the Changeling
presents to the world; their assumed identity and way of approaching everyday
life.
Examples: Bon Vivant, Chess Master, Commander, Composer, Counsellor, Daredevil,
Dynamo, Paladin, Provider, Scholar, Storyteller, Teacher, Traditionalist,
Visionary
Thread: the binding
that holds a changeling together, her lifeline to stability and strength. It is
the thing she always clings to and motivates her.
Examples: Acceptance, Anger, Family, Friendship, Hate, Honour, Joy, Love, Memory,
Revenge
Touchstone: A Person, Object
or Concept (mortal in nature) that grounds the Changeling and helps them to
reconnect with the mortal world.
Examples: The Best Friend, The Family, The Fetch, The Fling, The Job, The Lost
Love, The Occultist, The Private Investigator, The Therapist, The True Love,
Your New Home, Your Old Home.
The Mortal
Self:
Attributes: Each
attribute starts with one dot - Primary 5/Secondary 4/Tertiary 3 – Free dot in
favoured Attribute type
Power –
Fairest/Ogre
Finesse –
Darkling/Wizened
Resistance –
Beast/Elemental
Skills: Primary
11/Secondary 7/Tertiary 4
Specialties: 3 skill
specialties
Merits: 10 Merit
points – Trade five points to increase Wyrd by one dot or ten points to
increase Wyrd by two dots.
Motley
Merits: (CC Only) total number of merit dots with Motley Tag in a
Motley equal to number of Motley members, all Motley merits capped at two dots
at CC. Everyone in the Motley who has contributed to a single Motley merit has
access to all benefits of combined dot rating. (see FAQ blog post for list of Motley merits).
The Fae
Self:
Regalia: A
Changeling has two favoured Regalia’s
First Regalia
determined by Seeming
Second
Regalia chosen from Keepers favoured Regalia’s
Contracts Part 1: Choose four
Contracts of the following (at least two must be Arcadian Contracts from one of
the Changeling’s favoured Regalia’s)
Arcadian
Contracts (Common)
Court
Contracts (Common) – Must have appropriate Mantle
Goblin
Contracts
Contracts Part 2: Choose two
Contracts from the following
Arcadian
Contracts (Royal) – must be from the Changelings Favoured Regalia.
Court
Contracts (Royal) – Must start with Mantle 3
Seeming
Affinites: Any Arcadian contracts that have an affinity with your
seeming gain this for free.
Derivative
Stats:
Health: Size + Stamina
Willpower: Resolve + Composure
Clarity Track: Wits + Composure – Attach Touchstone
above box (Composure+1) from the left.
Dream Health: Clarity + Attribute Maximum (as per
Wyrd)
Defence: (Lowest of Wits or Dexterity) + Athletics
Initiative: Dexterity + Composure
Speed: Strength + Dexterity + Species Factor (5 for Humans)
Frailties: 1 minor frailty if Wyrd is 2 or 3
Experiences: Add three
Mundane Experiences
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