Sunday, 14 January 2018

Changeling Quickstart


Character Concept:
Concept: “I escaped unspeakable horrors at the hand of an Eldritch being; to help me cope with what happened I choose to be a…”
Keeper: The Eldritch being that kept you prisoner in Faerie (see Keeper List)
Trigger: chose a stimulus that reminds your character of their durance, roll for a braking point when confronted by your trigger.
Kith: the purpose you were taken and enslaved for.
Antiquarian, Artist, Blightbent, Brewer, Brightone, Broadback, Chatelaine, Dancer, Draconic, Earthbones, Fireheart, Gargantuan, Grey, Gristlegrinder, Helldiver, Hunterheart, Jeweleyes, Leechfinger, Mirrorskin, Moonborn, Nightsinger, Notary, Playmate, Razorhand, Render, Shadowsoul, Skitterskulk, Smith, Snowskin, Soldier, Tunnelgrub, Weisse Frau, Waterborn, Windwing, Witchtooth
Seeming: The part of your transformation you embraced and used to escape.
Beasts: Embrace your primal Instincts, True freedom is wild and society a cage – Steed Regalia
Darkling: Embrace the Darkness, let it hide you from the monster you know you are – Mirrors Regalia
Elemental: Care not for a fragile mortal self, embrace the raw power of nature – Sword Regalia
Fairest: People crave leadership and decision, Embrace the faith they bestow in you – Crown Regalia
Ogre: You are a monster, Embrace this fact and it will shield all that you hold dear – Shield Regalia
Wizened: Embrace the mad genius, the creative vision; it is the mastery of your craft – Jewel Regalia
Court: The Philosophy you hold onto inspired by the memories that led you back. (first dot in Mantle is free)
Air: Court of ‘Desire & Regret’ – never again be beholden to regret, never compromise your desires for the sake of others.
Earth: The Court of Envy – Power is the only truth, never pass up the opportunity to increase your grasp of it.
Fire: The Court of Pride – Always lead by example, never back down from a challenge.
Water: The Court of Dread – Tread the darkest paths, make the choice no other can.

Anchors:
Needle: the core identity the Changeling presents to the world; their assumed identity and way of approaching everyday life.
Examples: Bon Vivant, Chess Master, Commander, Composer, Counsellor, Daredevil, Dynamo, Paladin, Provider, Scholar, Storyteller, Teacher, Traditionalist, Visionary
Thread: the binding that holds a changeling together, her lifeline to stability and strength. It is the thing she always clings to and motivates her.
Examples: Acceptance, Anger, Family, Friendship, Hate, Honour, Joy, Love, Memory, Revenge
Touchstone: A Person, Object or Concept (mortal in nature) that grounds the Changeling and helps them to reconnect with the mortal world.
Examples: The Best Friend, The Family, The Fetch, The Fling, The Job, The Lost Love, The Occultist, The Private Investigator, The Therapist, The True Love, Your New Home, Your Old Home.

The Mortal Self:
Attributes: Each attribute starts with one dot - Primary 5/Secondary 4/Tertiary 3 – Free dot in favoured Attribute type
Power – Fairest/Ogre
Finesse – Darkling/Wizened
Resistance – Beast/Elemental
Skills: Primary 11/Secondary 7/Tertiary 4
Specialties: 3 skill specialties
Merits: 10 Merit points – Trade five points to increase Wyrd by one dot or ten points to increase Wyrd by two dots.
Motley Merits: (CC Only) total number of merit dots with Motley Tag in a Motley equal to number of Motley members, all Motley merits capped at two dots at CC. Everyone in the Motley who has contributed to a single Motley merit has access to all benefits of combined dot rating. (see FAQ blog post for list of Motley merits).

The Fae Self:
Regalia: A Changeling has two favoured Regalia’s
First Regalia determined by Seeming
Second Regalia chosen from Keepers favoured Regalia’s
Contracts Part 1: Choose four Contracts of the following (at least two must be Arcadian Contracts from one of the Changeling’s favoured Regalia’s)
Arcadian Contracts (Common)
Court Contracts (Common) – Must have appropriate Mantle
Goblin Contracts
Contracts Part 2: Choose two Contracts from the following
Arcadian Contracts (Royal) – must be from the Changelings Favoured Regalia.
Court Contracts (Royal) – Must start with Mantle 3
Seeming Affinites: Any Arcadian contracts that have an affinity with your seeming gain this for free.

Derivative Stats:
Health: Size + Stamina
Willpower: Resolve + Composure
Clarity Track: Wits + Composure – Attach Touchstone above box (Composure+1) from the left.
Dream Health: Clarity + Attribute Maximum (as per Wyrd)
Defence: (Lowest of Wits or Dexterity) + Athletics
Initiative: Dexterity + Composure
Speed: Strength + Dexterity + Species Factor (5 for Humans)
Frailties: 1 minor frailty if Wyrd is 2 or 3

Experiences: Add three Mundane Experiences

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