Once a changeling purchases a Contract from a goblin, it
becomes hers and she can use it whenever she wants. Every time a character
successfully invokes a Goblin Contract, the Storyteller notes down one Goblin
Debt point for her. No one knows whether the goblin empowers the Contract
directly, or simply brokers it on behalf of another entity, or the Wyrd itself
— possibly leaving the changeling indebted to a dangerous partner, and making
disposing of a goblin to avoid her Debt a risky prospect. Certainly, to the
Lost’s knowledge, no such deed has ever resulted in a changeling shedding Debt
without unpleasant consequences.
The Storyteller may spend Goblin Debt points at any time to:
• Subtract dice from the player's pool on any roll, at one
die per Debt point. The player remains entitled to a chance die no matter how
many Debt points the Storyteller spends.
• Spend five Debt points to give the character a Condition or
Tilt. This effect should be related to the Goblin Contract, or the character's
creditor. For example, a Contract that lets a changeling spy on others, or has
the Queen of Eyes as its backer, could cause the Blinded Tilt.
• Spend 10 Debt points to give the character a Persistent
Condition. This effect should also be related to the Contract or creditor as
above.
• A changeling can never rack up more than 10 Debt points —
subsequent points wash right off her. Instead, when she uses a Goblin Contract
an eleventh time, she immediately gains the Hedge Denizen Condition. Goblin
Debt has no further effect on her, because she has become a goblin herself.
Conditions
Hedge Denizen
(Persistent)
Having relied on Goblin Contracts too much, the character
becomes a goblin herself. She retains her normal changeling powers, except in
these cases:
• Arcadian Contracts are the birthright of all denizens of
Faerie, but the Hedge is its own in-between place. The character can still buy
and use Arcadian Contracts, but pays for all of them as if they were in
nonfavored Regalia and may not circumvent this via Pupil’s Devotion.
• Whenever the sun rises over the Hedge, the character can
redistribute her Goblin Contract dots across any Goblin Contracts she wants.
For example, if she had one 2-dot Contract and one 3-dot Contract, she can
exchange them for any Goblin Contracts totaling 5 dots. Purchasing new dots in
Goblin Contracts still costs 1 Experience each.
• Courts are changeling affairs, and the character no longer
is one. The character keeps and can use her old Court Contracts, but cannot
purchase new ones. She loses all other benefits of her Court Mantle.
Resolution: The
character pays off one Goblin Debt. She cannot simply accept a disadvantage
from the Storyteller to give away Debt points — she's a goblin now, and must
pay her Debt the old fashioned way. Seeking out the goblin she entered into the
Contract with, or any third party involved if that goblin is dead or otherwise
gone, the Hedge Denizen performs a task for him at his request. She must also find or lose herself, to either
exit or delve deeper into the Hedge. Finding
herself means losing 2 dots of Clarity and gaining another, after which she
becomes a changeling with 9 points of Debt and resolves this Condition. Losing herself means dropping below
Clarity 5 to resolve this Condition and gain the Goblin Queen Condition
instead.
Goblin Queen
(Persistent)
The character has risen far beyond ordinary goblins, and they
scrape and bow before her. This Condition functions as Hedge Denizen, except as
follows:
• The character's Court Mantle rejects her. She cannot invoke
her current Court Contracts, nor purchase new ones.
• The character has so profoundly changed, even the Huntsman
lost her scent.
• She cannot leave the Hedge, but she may carry pieces of the
Hedge as a mantle around her, for up to a number of hours equal to her Wyrd, to
travel into the mortal realm or Arcadia.
• The Queen gains a goblin retinue equal to her Wyrd, chosen
by the player from the “Hobgoblin” section in chapter 5 of this book (see p.
XX). She may expand her retinue through her actions, but these initial
retainers will always be loyal to her.
Resolution: The Queen
finds a human child and leaves him to take her place. The child immediately
gains the Goblin Queen Condition, and his retainers serve as protectors until
the child is old enough to rule. The child remembers who abandoned him. Once
the character resolves this Condition, she becomes a changeling with 9 points
of Goblin Debt.
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