Thursday, 14 December 2017

The Water Court- The Court of Dread, The Drowned Procession

With every step you took towards freedom the voice inside your head whispered: All the barbs in your soul, all the pain in your joints…You are nothing to them. You were not the first, and you will not be the last…you were not chosen, nor are you special. You are dust and to dust you will return…but they found you. How easily they could find YOUR sibling, YOUR lover, YOUR friends, YOUR colleagues…one day they will come back…and you will be waiting for them…

Inquisitorial, indomitable, melancholic, meticulous, paranoid, paternal, temperate, terrifying…many a heart and a tongue stills when a follower of the Drowned Procession enters the room, for they are held equally with fear and awe. Lead back not by recollections of their triumph and humanity but a deep seated unease that everything that has tortured and tormented them can just as easily be handed down to those they cared about before their enslavement. It is with grim determination and a poisoned love that drives them to walk the roads less travelled and face the unimaginable horrors of the world of darkness, using their mastery of dread and careful planning to ward off mortals to the dangers hidden in plain sight. It is for this reason, many amongst the Water Court, intentionally or not, cultivate a mystique from which many an urban legend springs forth: The Hook, Bloody Mary, Spring Heeled-Jack and Slenderman were most likely all inspired by members of the Drowned Procession. But as the enemies of the Lost and the Servants of the Gentry are forced back night after night, the Water Courtier looks down upon the blood on their hands and the weight on their soul… little by little they realise that the most dangerous threat to those they care about is themselves…

The Briny Abyss:

It is an easy mistake to believe that Water is the court of fear…but fear creates adrenalin. Fear is primal and engages the fight or flight reflex…and it is astounding to see how much fight is borne of ignorance. No. The Drowned Procession are not the court of fear but the court of dread. For dread does not play to flutters of the heart but operates on the cold superstitious logic of the mind. The Water court may not be able to choose the nature of their opponents but they can choose the terms of engagement. Ruthless strategists bordering on the psychotic, Water courtiers may spend countless hours brooding on a problem, second guessing both themselves and their opponents, before deciding on a course of action but when it comes to the execution it is rarely anything but flawless. When it comes to engagement the Water Courtier will already have carefully laid the ground work and tightened their trap to cause maximum destruction, and in many cases merely the threat of the courts intervention can halt an enemy in their tracks…after all the anticipation of a monster hiding just out of sight can be more potent that an actual encounter with the monster.

Court Merit - Mantle of Purity (• to •••)

Prerequisite: Water Mantle •••

Effect: Your character has learned to embrace his worries and fears, and use them as a shield against the supernatural. Anyone using a supernatural ability to cause damage or inflict physical Tilts upon the character suffers a penalty equal to his dots in this Merit. Supernatural abilities include Contracts, kith blessings, vampire Disciplines, mage spells, and any other innate ability used by a supernatural creature.

Mantle:

Your character gains a Glamour point whenever they influence a mortal to avoid a supernatural peril.

O- The initiate of the Dread Procession feels cold to the touch and their foot prints leave damp stains and dew in their wake. The Changeling gains the Eye for the Strange Merit even if they do not meet the prerequisites.
OO- The Water Courter gains bonus dice equal to their dots in mantle to mundane rolls to intimidate or cow someone.
OOO- Shadows draw in and lengthen around the Water courtier and their eyes become black and dead like a sharks. The air takes a distinct smell and taste of brine in the Water Courtiers presence. Once per chapter, the Water courtier may spend a Willpower and increase their health boxes by their mantle for a scene.
OOOO- Regain a Willpower whenever the Water Courtier deliberately makes a difficult choice that inflicts a Condition upon her.
OOOOO- The temperature in the room physically drops when those of the Drowned Procession that have reached the zenith of their courts philosophy enter. The Water Courtiers body is always covered in an ichorous layer of brine and their skin becomes blubbery and resistant. Your character ignores wound penalties. For each health box filled with Lethal or Aggravated damage, the Water courtier gains a one die bonus to all Physical actions to a maximum of +5

Dreadlord of the Brine Abyss: It is said that none willingly chose the mantle of the Dreadlord, and that the crowning of an individual is more a warning to heed the path they have taken rather than an acknowledgement of their deeds. As such, the Monarch of the Drowned Procession may inflict the Frightened condition on a number of people equal to their dots in mantle per story.

Bargain: Tread the darkest paths, make the choices no other can.

Give and Take

Deep in the Onieros, down the darkest and longest paths to worlds beyond the dreams of man or even the dreams of sentience, there lies a vast and deep ocean. An ocean filled with the sum of all fears: so black and tainted is this ocean that even the Gentry, who have no souls, fear and tremble at the prospect of this ocean. No changeling has seen this ocean, or at least seen it and returned, and few actually believe it exists: as with most legends the detail is not important – it’s the symbolism that matters. When the Fae try to pierce the bargain of Water, they find themselves in a disturbingly novel role: that of both hunter and hunted.

The war between a Water courtier and their Keeper is a byzantine game of riddles; a war of words told through the rhyme of myth, a ritual dance of legendary obfuscation as Gentry and Changeling vie for control of the story they craft. The Water courtier plays the role of the heroic knight treading into the lair of the beast, its bane in hand. But also plays the Dragon laying upon its horde of treasure and bones ready to devour the unwary traveller. What makes this sacred hunt all the more deadly is not its multi-facetted dimensions as master strategists strike blows at the very concept of each other, but that such a ‘game’ as it is called by the Drowned Procession is dictated by eldritch laws and rules both even both parties may not truly be aware of until the consequences of such a violation are reaped. Dread manifests most weightily in the existential fear of the unknown after all…

Courtly Approaches:

“…of Mice and Men”- Being the Outriders of the freehold, The Drowned Procession fulfil a vital role in gathering and acting upon intelligence of the Servants of the Gentry, any mistake can cost the Lost dear. A Huntsman gains a point of yearning when a Water Courtier acts on misinformation ceded by the Huntsman.

“Curiosity killed the cat…”- In whatever field they can lend their expertise, the members of the Water Court use every asset they can muster to protect the liberty of the Lost, but late nights and strange bedfellows, secretive and threatening behaviour can all turn the Hunter into the Hunted. A Huntsman gains a point of yearning if it can arouse the suspicions of a Water Courtiers ally into the nature or motives behind their activities. A Huntsman gains a further point of yearning if the ally is compelled to stage an ‘intervention’ or actively investigates the Water Courtier.

“Nothing to Fear. Nothing to Hide…”- The Drowned procession are Monsters, willing to push the boundaries of moral acceptability for the greater causes of friends and family. Many believe that by armouring themselves with the mantle of the monster that they can deflect the ire of their foes from their charges…but reality is often a bitter pill to swallow. A Huntsman gains a point of yearning if it can lure an individual the Water Courtier wishes to protect into peril.

Perceptions:
The Fire Court: “One day I will come for you too…and the person you are now will thank me for it…”
The Earth Court: “Use their tricks against them all you want…but don’t ever become like them…”
The Air Court: “Always be wary of a cornered rat…especially one that has nothing to lose…”
The Courtless: “*sigh* Loyalists…”
The ‘Revenants’: “Though I am abhorred by your nature…you’re prudence does make my job easier…”
The ‘Lycanthropes’: “Brutal savages…but even they are bound by rules…”
The ‘Cunning Folk’: “I guard the gate, it seems, where fools rush in and angels fear to tread…”

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