Thursday, 14 December 2017

The Air Court: The Court of Desire and Regret, The Zephyrus Trail

It never felt real… the voice in your ear telling YOU the darkest secrets of your soul, The exam YOU winged because you didn’t think it mattered, the boy at school who YOU could never find the courage to speak to but were haunted by every teenage night, The job opportunity YOU turned down even though it had been what you always wanted, The dreams YOU held…but were too scared of failure to follow through…at first they felt bitter and mocking because all you had known was the dizzying vibrant bleakness of Arcadia. And then they felt cruel and barbarous because the voice told you stories of why you were weak when you were at the depth of your helplessness. And then they felt alluring and dreamy because even THEY couldn’t take your regrets from you…and then the flash of headlights the screaming obscenities of the swerving motorist and the sweet refreshing touch of the breeze…it never felt real…but does that even matter…

You’ve definatly seen them, you probably even know some of them. The Guy who turns up at the bar at opening time and is somehow still drinking at last orders, The Girl who’s out clubbing every Friday night and is always hauled off in the back of a police van for getting into fights. The middle aged pariah who dresses as if they were still twenty years younger and is up for ‘anything’…all broken individuals both wearing and masking their pain, but the school of hard knocks has toughened them and what can be seen as either ‘reckless abandon’ or ‘dereliction of the self’ is often a true grit that allows one to survive the mind bending beauty and horrors of Arcadia. The followers of the Zephyrus Trail claim to be the court of Desire, wild hedonists  and capricious addicts who bring with them a little of the beauty and madness of Arcadia wherever they go. But the hardest lies for a trickster to swallow are the ones they tell themselves, for deep down in their hearts each member of the Air Court knows they walk the path of regret. For all their grand illusions, when reality starts to bite many within the court feel the weight of the void in their souls heavier than others as they come to realise the cheap fixes of desire cannot numb them forever…

NO regrets,  NO fears, NO anxieties:

Regret is a powerful emotion and for the Lost regret can easily be seen as survivor’s guilt. The members of the Zephyrus Trail are survivors, the memories that brought them back were rarely positive and even those that are sting with bittersweetness. But despite this, the Air Court find their regrets empowering for regrets are born of compromise, appeasement and ultimately the surrendering of one’s agency. The Air court have made a personal vow never again to be hold down by their regrets; living in the moment and making sure that every action and choice they make is first and foremost for their fulfilment. As such, the Air Courts seemingly headlong drive towards self-destruction lends them an inner strength and almost unshakable determination once they have set their hearts on something. Seen as skittish, self-obsessed and flakey by the other courts, nether the less when the chips are down and the Freeholds survival rests on a knife edge. You will always find the members of the Air court front and centre, holding the line.

Court Merit - Cold Hearted (•••)

Prerequisite: Air Mantle •••

Effect: Your character has taken her pain, and the pain of others, and crafted them into a barrier against further suffering. She may spend a Willpower to ignore the effects of a single Clarity Condition once per scene. She still has the Condition and doesn’t heal any Clarity damage, but she does not suffer the ill effects of the Condition. If her actions during the scene would resolve the Condition, it resolves normally.

Mantle:

Your character gains a Glamour point whenever she defies the taboos of the company she is in.

O-   For an initiate on the Zephyrus trail, the Changeling’s Hair and clothes flutter in a constant breeze while their movements are light and airy as if dancing on the wind. The Changeling gains the Takes One to Know One Merit which applies to the Changeling’s Needle.
OO- The Changeling gains a bonus dice equal to her mantle rating on all mundane actions that encourage or bring about overindulgence.
OOO- The adept of the Zephyrus trail is preceded by wisps of smoke, fallen leaves swirling on thermals or some other indication to the bitter wind at their back. Those close enough to converse with the Air courtier feel a refreshing breeze upon their face but those close enough to be intimate feel a chilling draft emanate from the Changelings gaze.  The Air courtier gains an additional Needle. The air courtier may fulfil each Needle once per scene to regain a Willpower and the dice bonuses/penalties of both Needles stack where applicable for Takes One to Know One and for breaking points.
OOOO- Once per scene, the Air courtier may spend a Willpower to reduce the levels of clarity damage they take from a breaking point by their Composure (to a minimum of 1).
OOOOO- For a Changeling who has reached the zenith of the Air courts philosophy, their regrets swirl around them like a cold and bitter wind. Others find themselves short for breath as the air is partially sucked from their breath and all in immediate proximity feel a cold, biting gale. Once per Chapter, you may convert a single Clarity Condition to a different  Condition of your choice. When you do, heal one level of Clarity damage. Your character may use this to convert an allies Clarity Condition instead.

The Avatar of Howling Oblivion: Those who, usually briefly, wear the Crown of Air do so at the nadir of their desires. The Avatar of the Howling Oblivion rules to the zenith of their own self destruction, lashing out at the world with the darkest poisons of regret. The Monarch of the Air Court may inflict the Deprived condition on a number of people equal to the mantle per story.

Bargain: never again be beholden to regret, never compromise your desires for the sake of others.

Give and Take

You’ve heard the tale many times before. Some pastoral hellraiser gets drunk one night and says they could drink the Devil under the table. And as surely as they make this vow the Wyrd brings the Devil to the hellraiser’s drinking hole ready to claim their prize. Everyone knows you cannot beat the Devil. When the Fae come to drag the Air courtiers soul back to hell they do not come with threats or demands, but promises and enticement. Why fight? For this wretched world of drab banal grey? For this petty world of spite and hate when you can once again experience the vibrancy and splendour of Faerie? Why resist when you heart yearns for Arcadia?

The Devil sits down with the Air courter and both begin to drink. In this revelry of self-destructive brinkmanship both Fae and Changeling are confronted by their regrets and forced to mourn, truly mourn not just what they have lost but the victims they have left in their wake. The Fae have no understanding of such mortal concerns and as such have to approximate, a spidery figure may crouch over the corpse of an enemy folding a sticky origami insect to lay upon its chest thinking due deference by the alien laws of humanity has been observed. The Devil drinks because before it lies the prospect of a soul but the Air courtier drinks because they have a soul. The Air courtier can outlast the pain of the Fae and dish it back tenfold for she understands and finds true resolve from it. She can navigate the cognitive dissonance of the wake, the regret and morning for a mortal life cut short with the desire and mirth of a mortal life lived. Victory for the Air courtier is rarely better than a pyrrhic victory but in bearing the weight on their souls and moving forward they leave the Keeper drowning in the quagmire of regret.

Courtly approaches:

“The devil makes work of idle hands…”- what binds the members of the Air Court into any semblance of coherency is their personal vows to never again suffer under regret. Although this lust for life can lead to a rich fulfilling existence it is more likely to expose the court to further tragedy at the hands of the Gentry’s minions. A Huntsman gains a point of yearning whenever they entice an Air Courtier with the prospect of indulging their Thread.

“Uneasy lies the head…”- The Acolytes of the Zepheyrus trail see the notions of duty and responsibility as a chain around their necks, they have suffered for too long first as a mortal being ground down by the system and then in Arcadia in servitude to the Fae. But the Servants of the Gentry know that for all their enlightened selfishness the Air Court are still human, tied down by bonds of humanity and empathy. A Huntsman gains a point of yearning if it can tempt one of the Air Coutiers allies to begin their own descent into self-oblivion. A Huntsman gains a further point of yearning whenever its machinations force the Air Courtier to face up to their responsibilities and intervene on behalf of their wayward ally.

“Where Angel’s fear to tread..”- To walk the Zepheyrus trail means to live on borrowed time, but to the Air Courtier at least that time is theirs. As such, the court is known for a habit of wading right into an inconvenience to get it over and done with, much to the despair of the other courts. A Cunning servant of the Gentry will therefore attempt to exploit these divisions and catch the foolhardy unprepared. A Huntsman gains a point of yearning if an Air courtier hesitates or bides their time over the Huntsman’s scheme.

Perceptions:
The Fire Court: “You’re just one bad day away from becoming me, except that I know how to handle failure…”
The Earth Court: “Why so stingy…you know you can’t take it with you…”
The Water Court: “Don’t tell me you don’t get a kick out of it…”
The Courtless: “A Man who stands for nothing will fall for anything…”
The ‘Cullens’: “right here on the neck…yeah…that’s the stuff…”
The ‘Big Bs’: “Whose afraid of the Big Bad Wolf? The Big Ba- Oh! FUCK! FUCK! FUCK!”
The ‘Wii-Zards”: “Magic? Wonder?….WHERE DO I SIGN?!”

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